#include <LivingDead.h>
Inheritance diagram for LivingDead:

Public Types | |
| enum | LIVINGDEAD { ALIVE, DEAD, MISSING } |
Public Member Functions | |
| LivingDead () | |
| LivingDead (const char *value) | |
| LivingDead (const std::string &value) | |
| void | set (const char *value) |
| void | set (const std::string &value) |
| const std::string | get (void) const |
| void | set (const bool value) |
| void | set (LIVINGDEAD livingdead) |
| const LIVINGDEAD | getEnum (void) const |
Static Public Member Functions | |
| static void | addLookupTableEntry (std::string label, bool value) |
Static Private Attributes | |
| static std::map< std::string, bool > | _lookupTable |
Friends | |
| class | LivingDeadMapLoader |
It keeps track of the deceased status of individuals
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Reimplemented from Boolean. |
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Reimplemented from Boolean. |
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Reimplemented from Boolean. |
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Reimplemented from Boolean. |
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Reimplemented from Boolean. |
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Reimplemented from Boolean. |
1.4.4